Material: the base class for library objects that specify the way senses pass through objects.
class
Material : object
Superclass Tree (in declaration order)
Material
object
Subclass Tree
(none)
Global Objects
adventium
coarseMesh
fineMesh
glass
paper
Summary of Properties
hearThru
seeThru
smellThru
touchThru
Summary of Methods
senseThru
Properties
For each sense, each material must define an appropriate xxxThru property that returns the transparency level for that sense through the material. Any xxxThru property not defined in an individual material defaults to opaque.
Methods
Determine how a sense passes through the material. We'll return a transparency level. (Individual materials should not need to override this method, since it simply dispatches to the various xxxThru methods.)
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3