Preface |
Chapter 1 - Introduction |
General Introduction |
Creating your First TADS 3 Project |
Programming Prolegomena |
Further Programming |
Chapter 2 - A Sample Game |
A Very Simple Game |
Adding Items to the Game |
Making the Items do Something |
Chapter 3 - Starting Out Again |
Starting a New Game |
Defining Our First Room |
Adding an Object to the Room |
Tying Up Some Loose Strings |
Chapter 4 - Moving Around |
Basic Travel |
Climbing the Tree |
Making Life More Problematic |
Rewarding the Effort |
Controlling the Action |
Verify |
Check |
Action |
PreCond |
Remap |
Messages |
Other Responses to Actions |
Chapter 5 - Character Building |
Setting the Scene |
A Basic Burner |
Ending the Game |
The Art of Conversation |
What's in a Name? |
Chapter 6 - Expanding the Horizons |
Crossing the Stream |
Doors and Windows |
Burying the Boots |
Calling a Spade a Spade |
Chapter 7 - Pushing the Boat Out |
Let There be Light |
Row My Boat |
Going Shopping |
Handling Cash Transactions |
Chapter 8 - Finishing Off |
Filling in Some Gaps |
Counting the Cash |
Looking Through the Window |
Easing Testing and Debugging |
Where to go from here |
Appendix A - Action Message Properties |